John Cusack has stepped into the realm of graphic novels with his upcoming debut, Momo, a project he passionately described during his appearance at the 2026 San Diego Comic-Con. The actor, best known for his roles in films such as *Serendipity* and *High Fidelity*, explored the artistic freedoms associated with writing the graphic novel compared to filmmaking.
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In a candid conversation with Variety, Cusack shared his enthusiasm for the graphic novel format, asserting that it offers a closer connection to film than traditional literature. “I always thought they were the closest things to film, really,” he remarked when discussing his transition from screen to page. He further elaborated on the process, noting the cinematic nature of selecting shots while writing, which mirrors the meticulous decision-making involved in filmmaking.
Momo, illustrated by Ignacio Noé and set for release on September 29, is crafted under the banner of Mad Cave Studios. The story is touted as a “wild, genre-bending road trip with cosmic stakes,” following two fugitives who embark on a quest to recover an ancient relic for television icon Jackie Gleason in a 1972 backdrop. The narrative intertwines elements of science fiction with political satire, showcasing Cusack’s interest in storytelling that pushes boundaries.

In discussing his motivations, Cusack expressed a desire for creative independence, stating, “I wanted to tell a story, but I didn’t want to negotiate telling a story, really.” He pointed out the challenges of traditional filmmaking, where substantial financial investments often come with a host of opinions and fears from studio executives. In contrast, the graphic novel allowed him a refreshing sense of control, with no one altering or editing the work, which he produced alongside Noé.
“This was just like, I wrote it, and I said, ‘I like the story,’” Cusack explained, highlighting the collaborative process with Noé, who contributed his artistic vision to the project without external interference. He celebrated this direct approach, labelling it as a rarity in today’s market. “This is really a piece of work that was just done by two people [who] did a great job putting it out,” he noted with satisfaction.
The actor emphasised that their collaborative effort represents a rejection of the conventional methods that dominate the entertainment industry. “There’s no bull, and there’s no committee,” he said, referencing the toll of algorithms and market testing that often dictate the creative process. For Cusack, this project serves as an antidote to such trends, allowing him the freedom to authentically express his ideas.
As he looks to the future, Cusack also expressed a desire to see Momo transformed into a film, stating that if the graphic novel captures the attention of audiences, he would relish the opportunity to star in an adaptation. His enthusiasm for the project reflects a broader perspective on creativity and storytelling, suggesting that Cusack remains deeply engaged with his craft.
Momo is not Cusack’s first foray into writing; he previously co-authored a collection of essays titled *Things that Can and Cannot Be Said* in 2016. This latest venture marks a significant shift towards an artistic medium that aligns closely with his cinematic sensibilities.
The Cusack family has witnessed a notable shift in their own presence in the entertainment industry. Earlier this year, John’s sister, Joan Cusack, made her first red carpet appearance since 2015 at the *Toy Story 5* premiere, signalling a potential resurgence in her own career.
In a broader context, Cusack’s reflections on the film industry indicate a sense of nostalgia and critique, especially regarding sequels. During a screening of his iconic 1989 film *Say Anything*, he pondered the necessity of sequels, joking, “There’s one that I think would be interesting to do, which would be *1408*. Just because … I think today, you know, most movies suck.”
With Momo poised for release, John Cusack is clearly eager to share his unique storytelling vision with a new audience, melding his cinematic past with a new artistic endeavour. His bold step into graphic novels highlights not only his versatility as an artist but also his commitment to preserving authenticity within his narratives.
